J. D. Heyes
Feb 15, 2013
One thing concerned parents, teachers, academics and policymakers were discussing long before the second-worst school shooing in U.S. history took place in Newtown, Conn. in mid-December was the culture of violence that currently exists in our country and in which our young tend to immerse themselves.
Legacy games of violence like Doom, Call to Duty, Grand Theft Auto and other “shooting” games, many psychiatrists say, have desensitized a growing number of kids and young adults to the act of killing, perhaps leading some with preexisting psychological conditions to commit horrendous acts of mass murder.
On the heels of 20-year-old Adam Lanza’s murder of 20 Kindergarten-aged children and six adults at the Sandy Hook Elementary School comes now a new type of total immersion shooting game that has the potential to transform psychopaths into total killers, desensitized beyond belief.
Total immersion technology will train future mass murderers
The company, Oculus VR, is an immersion virtual reality firm now developing the Oculus Rift, “a ground-breaking virtual reality headset for immersive gaming,” according to the firm’s website.
The company says it has raised $2.4 million in seed money “from project backers and supporters around the world,” as its team works to develop “the Oculus Rift in an effort to revolutionize the way people experience interactive content.”
The headset is getting rave reviews for the very thing that is liable to make it dangerous: its virtual reality immersion capability.
“The immersion level here is really something to behold,” says The Verge, a web-based tech magazine.
Adds an MSNBC tech writer, “There are a lot of cool gadgets out there, but I promise you that you have never seen anything like this.”
Palmer Luckey, the founder of Oculus, in a video posted on the company’s website, said, “Games are something I’m really passionate about. Even more than playing games, I’m passionate about bringing games to the next level.”
It’s that “next level” that should worry us.
Luckey went onto say that his company is attempting to develop the next level of gaming, using virtual reality as a means to totally engulf gamers in a sort of “Matrix” type of environment.
“The magic that sets the Rift apart is Immersive Stereoscopic 3-D Rendering, a massive field of view, and ultra-low latency head tracking,” he said, noting that the a late-edition version of Doom 4 is the first game that can be played with the Rift.
The Doom games, by the way, are probably one of the most desensitizing of all, especially for impressionable youngsters and those who don’t have a full grip on reality, experts believe.
One other thing to note: Oculus VR’s company logo resembles the “all-seeing eye” that is on the back of every U.S. dollar, an important symbol of the “Supreme Being,” which was borrowed by Freemasons from the nations of antiquity.
From virtual killing to real killing?
Also, the device is backed game developer John Carmack, whose games have previously been funded by the Pentagon.
“I told him I’d build him one for free instead,” Luckey said when Carmack offered to buy a prototype. “Only good things can come from working with John Carmack.”
Some tech magazines said Carmack was the real developer of the game, but Luckey dismissed that.
The point is this: At a time when violent video games have been blamed for contributing to an overall culture of violence that appears to be growing worse in America, the last thing future psychos need is a game that will allow them to further desensitize themselves to the “business” of killing, all the while helping them hone their “skills.”
This article was posted: Friday, February 15, 2013 at 6:53 am