JOSEPH DE AVILA
Tuesday, July 29, 2008
GURNEE, Ill. — In the Tweety Bird section of the parking lot at an amusement park here, visitors are trying a new attraction. They jump into Humvees or Black Hawk helicopters and use fake firearms to hunt down “genocidal indigenous forces.” They shoot at huge video screens.
“I like that I got to use a gun!” said 13-year-old Spencer Padgett, after trying the “Virtual Army Experience.” His dad, Scott, from Laporte, Ind., said he wanted his son to gain an appreciation of the sacrifices being made by the Army.
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The Virtual Army Experience — a traveling exhibit of the U.S. Army — has been touring the country for the past year and a half, stopping at amusement parks, air shows and county fairs. The Army, which collects information from the thousands of people who play the game, says it’s an innovative way to reach a new audience. But critics don’t like the idea of the military using giant videogames as a recruiting tool.
While the Army met its goal of adding 80,000 new soldiers last year, it faces a tough recruiting environment. These days, “parents are less likely to encourage their children to consider military service,” said Douglas Smith, a spokesman for the U.S. Army Recruiting Command.
The Virtual Army exhibit is based on a videogame the Army began developing in 1999, after missing recruiting goals. Not only do videogames give the Army a new way to relate to the public, they also present “an opportunity to shape their tastes,” said Col. Casey Wardynski, director of the Army’s Office of Economic and Manpower Analysis at West Point.
This article was posted: Tuesday, July 29, 2008 at 10:19 am